Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering

X. Chermain , S. Lucas , B. Sauvage , J-M. Dischler , C. Dachsbacher

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games , Volume 4 , Number 1 , page 16 - 2021

International conference with proceedings Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Online, United States, page 16, Volume 4, n° 1, avril 2021, doi:10.1145/3451257 Research team : IGG
Platform : GAIA

@Inproceedings{4-CLSD21,
 author = {Chermain, X. and Lucas, S. and Sauvage, B. and Dischler, J-M. and Dachsbacher, C.},
 title = {Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering},
 booktitle  = {ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
 number = {1},
 volume = {4},
 pages = {16},
 month = {Apr},
 year = {2021},
 organization = {ACM},
 type = {Selective conference},
 doi = {10.1145/3451257},
 x-international-audience = {Yes},
 x-language = {EN},
 url = {http://publis.icube.unistra.fr/4-CLSD21}
}