Webpage : http://dpt-info.u-strasbg.fr/~kvanhoey/index.php?page=research&lang=en#VSLD13
In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between scales. Eventually, we allow for relief-enhanced rendering and provide a tool for intuitive creation of height maps. This is done using an ad-hoc local descriptor that measures feature self-similarity in order to propagate height values provided by the user for a few selected texels only. Thanks to the patch-based system, manipulated data are compact and our texturing approach is easy to implement on GPU. The multi-scale extension is capable of rendering finely detailed textures in real-time.
K. Vanhoey , B. Sauvage , F. Larue , J-M. Dischler
ACM Transactions on Graphics , Volume 32 , Number 6 , page 208 - 2013
International journal
On-the-Fly Multi-Scale Infinite Texturing from Example, ACM Transactions on Graphics, Association for Computing Machinery (ACM) ( SNIP : 3.052, SJR : 3.697 ), page 208, Volume 32, n° 6, 2013. Proceedings of ACM SIGGRAPH Asia 2013, doi:10.1145/2508363.2508383
Research team : IGG
@Article{2-VSLD13, author = {Vanhoey, K. and Sauvage, B. and Larue, F. and Dischler, J-M.}, title = {On-the-Fly Multi-Scale Infinite Texturing from Example}, journal = {ACM Transactions on Graphics}, number = {6}, volume = {32}, pages = {208}, year = {2013}, note = {Proceedings of ACM SIGGRAPH Asia 2013}, doi = {10.1145/2508363.2508383 }, x-international-audience = {Yes}, x-language = {EN}, url = {http://publis.icube.unistra.fr/2-VSLD13} }